Windhammer, Written by Wayne Densley 2001 All rights reserved


55

Copyright WF Densley 2001 All Rights Reserved.You wait in the darkened alcove near the stairs for some time listening intently for any sound that would indicate the Great Hall is occupied. Hearing nothing you move into the full light of the hall and look more closely at the huge cavern. After the close and claustrophobic passageways you have been journeying through the Great Hall comes as a welcome change. Near the entranceway you find a stack of torches and decide to take four of these, they could prove to be very useful as you move further into the mountain. (Record these on your status sheet.) As you walk out further into the centre of the vast cavern you cannot help but think that in its heyday it must have been very impressive indeed. A sound of falling stone somewhere beyond the Hall pointedly alerts you to how exposed you are. Moving quickly over to the nearest wall you consider how you should proceed.

Will you,
Try the nearest door in the north wall? If so turn to section 48.
Try the nearest door in the south wall? If so turn to section 31.
Try the second door in the south wall? If so turn to section 189.
Investigate the alcove in the north wall? If so turn to section 239.
Try the door in the far eastern wall? If so turn to section 161.
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