Copyright WFD 2001


53

Copyright WFD 2001Clutching the Dragonseye tightly in your fist you move out into the Great Hall and take off your pack. While you are opening it to place the gem inside you hear an unusual sound very much like the rubbing of two pieces of stone. Startled by the noise you wheel around and draw your axe. Nothing appears different, the alcove is empty and the hall is still clear. Returning to the job at hand you secure the gem inside your pack and replace it back upon your shoulders. It is then that the sound returns, louder and more ominous. You wheel around again and this time stare directly into the face of a nightmare.
Copyright WFD 2001Inperceptively at first but with increasing speed the two grotesque statues come to life before your eyes. Hideous beasts they are; a good metre taller than yourself, shaped like monstrous bulldogs with long muscled limbs. They wear no armour and are armed with nothing more than vicious, razor sharp claws and teeth. Around each of their thick necks is clasped a heavy metal band studded with spikes. You try to run from the Warbeasts but they are upon you in an instant. In the centre of the Great Hall you must fight them.
Copyright WFD 2001( These Warbeasts are formidable opponents. They have a combat value of 34 and an endurance rating of 17. They must be fought together as one creature. If you succumb to the power of these creatures it will be here that your quest will end. No doubt in a latter life the gods will afford you greater luck.)


If you defeat the Warbeasts then you must quickly exit the Great Hall. If you have not already done so will you;
Try the first door in the northern wall? If so turn to section 48.
Try the door in the eastern wall of the Great Hall? If so turn to section 161.
Try the first door in the southern wall? If so turn to section 31.
Try the second door in the southern wall. If so turn to section 189.
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