|
60
Surprisingly it only takes one attempt to force the door open. The timbers are strapped with iron but the lock is old and worn; one push is enough. As pieces of the lock fall onto the dust covered stonework of the room's floor you can see that it has been unused for some time. A thick layer of dust covers the floor and the only object you can see of any interest is a small metal box. As you move towards the box you also notice a number of shackles and leg irons hanging from hooks hammered into the walls. The room smells heavily of decay.
Picking up the box causes a flurry of choking dust that causes you to stagger backwards. Regaining your balance you blow on the strange looking chest in an attempt to clean it up. On the side of the box are Old Dwarvendim letters, which you know roughly translate to mean "potion of renewal". Opening the box proves difficult but with the edge of your sword you are able to pry the tightly sealed lid from its base. Inside you find a small vial of light pink liquid. There appears to be enough left for one swallow. (If you wish to take this potion with you record it on your status sheet.)
After a fruitless search of the remainder of the room you shoulder your backpack and carefully re-enter the King's Hall.
|
You have found a potion of renewal which may be taken at any time except during combat. Using this potion will restore your endurance points to their maximum value. It may only be used once. Turn to section 15.
|
__________________________________________________________
Home | ReadMe | Instructions | Inhabitants | Map of Northern Kalborea
Quick Find Page| Email | Book Two - Earth and Stone
|