Copyright Wayne Densley 2001 All rights reserved


242

Copyright Wayne Densley 2001 All rights reservedStriding out into the full light of the Deep Vault you shout a challenge at the monstrous beast. At once the Dragon ceases its mindless swaying and turns slowly to meet its attacker. Head lowered it looks directly at you and its cruel red eyes focus down upon yours. For a moment there is a pause as it considers its new foe. Then it attacks.
Copyright W F Densley 2001 All rights reservedLike a living avalanche Windhammer charges forward. Standing there alone on the cavern floor you are dwarfed by its huge bulk, but you stand determined. Amongst the molten pools of gold and silver the battle between yourself and the serpent is begun.

Copyright Wayne Densley 2001 All rights reservedThe Dragon Windhammer has a combat value of 50. Unlike previous battles you must complete three tasks if you wish to kill the beast. Each of these tasks will be accomplished each time you win two attack rounds in a row. Upon the third task being completed the Dragon will fall and you will be victorious. The Dragon has no endurance rating. The following list will help you to record the completion of each task.

Blind the Dragon
Strike its back and disable it.
Thrust Morgens Spear into its mouth and kill it.

Copyright Wayne Densley 2001 All rights reservedIf the Dragon wins an attack round, your endurance rating will be reduced in the normal way unless you have a field of protection spell in your possession.

Copyright Wayne Densley 2001 All rights reservedBefore beginning combat restore your endurance rating to its full value. Your possession of the three talismans will increase your combat rating by 15 points. Adjust your character sheet accordingly. If you have the book entitled "Fields of Protection", use it now. Within its pages is just one spell that will be of value. This spell will reduce any damage you might receive per attack round to just 3 endurance points.

Once all this is done you may commence combat with the Dragon Windhammer. If you are successful turn to section 250. If you are not successful then it is here that your quest will end but be heartened, you have come further than most.
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