12

It takes only a short time to reach the end of this passageway, the finely carved walls giving way to the even more ornately carved stonework of a vaulted doorway. Over the doorway is carved the crest of the Dwarvendim noble families and the words "Royal Library". The door is not locked but it is stiff from misuse and it takes a moment to prise it open enough to gain entry. Squeezing yourself between the doorway and the stone threshold, you force your way into the library before closing the door behind you and locking it securely. Apart from the door's own lock there is also a wide wooden beam that can be placed across the door into two solid metal clamps. You use this to secure the door even further.
Feeling slightly safer with this barrier between yourself and your pursuers you study your new surroundings. The Royal Library is roughly 25 metres square; shelves line every wall of the room and a collection of old lamps hang from the ceiling. A number of reading desks still stand at its centre, they are damaged and unused, no books appear to have survived the habitation of the Hordim. Dust and debris is now the main feature of this place.
As you look around the room you see, to your horror, that there is no way out. The locked door is the only exit from the Library. You are trapped in a prison of your own making.

Will you rest for a moment and see what fate may bring? If so turn to section 106.
If you would rather re-open the door and see if it is now safe turn to section 65.
If you would rather search the room for secret exits turn to section 103.
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