197

As you wait at the base of the stairs a growing sense of unease begins to invade your confidence. Up till now your travels have been relatively straightforward, you know Northern Kalborea well. There is not much of it that you haven't travelled at some time. What lies within Stoneholme is different though, it is unknown and dangerous. For a moment you ponder these feelings of foreboding but you know more is at stake than just your life. It is time for you to throw your lot in with the gods and hope that they will protect you. One last time you check your pack and stow your equipment more securely. Considering the black depths of the entrance before you, you realise that even with your careful preparation you have brought no lantern to light your way. Sitting down upon the lowest steps of the staircase you think on what you might be able to use to provide light within.
Perhaps, you think, this is as good a reason as any to end your quest here, but the collar at your throat is a constant reminder of your need to go on. Your thoughts however, are cut short by a glimpse of movement to your right. Hresh hunters! A band of weary Hresh have emerged from the forest that borders the clearing and are making their way in your direction. They are carrying the carcass of a large creature on a pole and because of its weight are concentrating on getting the animal to the stairs. You cannot tell whether the animal is alive or dead.

What is your current luck score? If it is greater than 7 turn to section 56. If it is 7 or less throw one dice. If your throw is an even number turn to section 56. If you throw an odd number turn to section 8.
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