Windhammer Special Edition, Written by Wayne Densley 2001 All rights reserved.


406

Windhammer SE, Copyright WF Densley 2001 Left alone in the tavern, with only the innkeeper cowering down behind his bar you fight with the guard. He is more bravado than skill and after a short battle falls beneath your sword. With the alarm raised you have no time to do anything except run for the door. Pallenten stands to the left of the doorway, her head down in a pale of oats. To the right you can see a number of guardsmen forcing their way through the crowded market in your direction. This is one establishment you are going to have to vacate quickly.
Windhammer SE, Copyright WF Densley 2001 Grabbing Pallenten's reins you draw her out into the crowd and towards the road that leads to the south gate. You cannot mount Pallenten, you will be too easy to spot, so you must push and prod your way through the throng of the early afternoon markets. Quickly you realise that you cannot make much headway, all the traffic is moving from the south gate in your direction, and it is a tide of humanity, wagons and beasts of burden that will have you arrested if you stay within it. Looking about you see a side alley that leads into the backstreets of the town. At this time of the day you will only reach the south gate, and a way out of Miller's Crossing, if you get off the main road and successfully avoid the guard patrol.

Turn to section 409.
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