Windhammer Special Edition, Written by Wayne Densley 2001 All rights reserved.


402

Windhammer SE, Copyright WF Densley 2001 The voices are not human. Above the whining gabber of a number of small creatures you can hear the bellow and growl of at least two immensely large Hordim. That these are Hordim you are certain, there are no other creatures in Arborell that could make such distinctive sounds. Backing up from the turn in the passage you realise the danger that you are in. Down here in the dark is no place to be.
Windhammer SE, Copyright WF Densley 2001 Turning about you cautiously retrace your steps back to the surface. From each tunnel entrance that you pass you can hear more of the ominous voices, more movement in the gloom, the faint scattering and fall of rock a constant reminder of the dangers that can be found here. At any time you feel you may be discovered but luck is with you, none of the mine's residents notice your passing and you are soon within sight of daylight. When you reach the mine entrance you are glad for both the comforting light of day and the reassuring sight of Pallenten, grazing quietly in the nearby grasses. Remounting the great horse you turn her towards the south-west, leaving the old mine behind and the dangers that reside within.

Turn to section 370.
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