Windhammer Special Edition, Written by Wayne Densley 2001 All rights reserved.


305

Windhammer SE, Copyright WF Densley 2001 The footprints look like more trouble than you would like at this time. With Pallenten rested you remount and continue on to the west. The grasslands are wide and open before you, a sea of waving grasses that flow towards the horizon and the mountains that are your goal. With no barrier in your way, you let Pallenten race across the plains, taking the leagues in her stride as she forges on towards the Devkraager Tor.
Windhammer SE, Copyright WF Densley 2001 As you ride you find the grasslands slowly changing. With the passage of the leagues the soft earth of the grasslands harden, becoming stony and littered with large outcrops of boulders. The grass too becomes thinner and changes, a much hardier, drier grass replacing the denser ground cover you have previously travelled. The way ahead is still without hazard though.
Windhammer SE, Copyright WF Densley 2001 Then, as if risen from the depths of a thousand fireside legends, you crest a small rise in the ground and bring Pallenten to an abrupt halt. Before you stands a small village, abandoned and desolate. You search your knowledge of history and folklore for some clue to its name, and then find a chilling remembrance stored away in the depths of your memory. You have come face to face with Kal Murda.

Turn to section 263.
__________________________________________________________
Home | ReadMe | Instructions | Inhabitants | Map of Northern Kalborea
Quick Find Page| Email | Book Two - Earth and Stone