38

While you stand at the entranceway to the room, carefully surveying its contents for any signs of danger the lantern you are holding darkens, flickers brightly again for a moment and then goes out. You are completely in the dark. Throwing the lantern to one side, you enter the room with the intention of taking a number of the unlit torches from the walls. As you step forward you search with your fingers for the box of matches you have in your tunic pocket. As you place your foot on the mat that straddles the entrance you hear the loud click of a Horde calling card. You have stepped into a trap...

Throw one dice and turn to section 164.
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