132

The door to the Custom's House is very stiff. Your initial attempts to force it open fail and it does not seem possible that you will be able to open it. A closer inspection of its hinges show them to be rusted solid. You do find however, that the screws that hold the hinges in place can be undone. Taking your eating knife from your pack you quickly remove the screws and with one push the door falls inward, hanging precariously from its lock.
Holding your lantern above your head you peer into the room, finding it to be one large space, empty of furniture and containing nothing more than a few wooden boxes stacked in one corner and a decorative mat at its centre.
Carefully stepping over the fallen door you walk into the room and begin a search of its minimal contents. As you move towards the pile of boxes you step warily on the mat. At that moment you know you have made a mistake, a loud click echoes from behind the northern wall and a wicked trap springs into action. From the northern wall a line of short metal spears shoot from blow holes in the stone, cutting the air straight towards you.

How lucky are you? Throw two dice. If the number thrown is 4 or greater turn to section 91. If the number is less turn to section 84.
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